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Re: Quick Question about PDCs

Cralis wrote:And that doesn’t count E8...


Yep! And to spot those you either have to be in orbit or even get boots on the ground. So PDCs can be VERY stealthy.
by Xveers
on Sat 19 May 2018 13:55
 
Forum: Solar Starfire
Topic: Quick Question about PDCs
Replies: 24
Views: 2123

Re: Quick Question about PDCs

Looking at my copy of the rules, you're guaranteed to detect a PDC at 30% of Short range, unless they use something that generates active emissions or if they open fire, in which case they'll be spotted at Combat range. A SS is filed under a "Large ship using LOD... including BS, AF, and SS&quo...
by Xveers
on Fri 18 May 2018 19:45
 
Forum: Solar Starfire
Topic: Quick Question about PDCs
Replies: 24
Views: 2123

Re: AFC National Power Class Battleship

Very nice ship! Has a definite Starblazers feel in its overall aesthetics.
by Xveers
on Mon 14 May 2018 18:32
 
Forum: Terpla'n Campaign
Topic: AFC National Power Class Battleship
Replies: 2
Views: 395

Re: Precision weapons and partial damage

I'm just thinking about an idea and thought I'd widen my perspective and see what everyone else thinks. I don't know if I have asked out here, but I've long thought about having precision weapons do partial damage to systems. Instead of totally destroying a system, they would do just enough damage ...
by Xveers
on Thu 03 May 2018 19:20
 
Forum: Solar Starfire
Topic: Precision weapons and partial damage
Replies: 15
Views: 1543

Re: How do you feel about damage-over-time weapons?

Honestly I can see some neat, limited uses for these styles of weapons. I wouldn't want them to be a common weapon like R. I'm certain this was part of the logic behind having primary beams only fire every other turn. But that too was something that was removed when we went to 4th+ (and rightly so,...
by Xveers
on Thu 03 May 2018 19:17
 
Forum: Solar Starfire
Topic: How do you feel about damage-over-time weapons?
Replies: 14
Views: 1446

Re: How do you feel about damage-over-time weapons?

My knee jerk reaction - and gut feeling - is "not a good idea". With all the bells and whistles that have been added to Starfire's tactical engine, and the sheer number of ships that can be present, combat is (already?) laborious. Having to track damage-over-time weapons would only create...
by Xveers
on Wed 02 May 2018 20:09
 
Forum: Solar Starfire
Topic: How do you feel about damage-over-time weapons?
Replies: 14
Views: 1446

Material Degradation in space

Ran across this on my feed today. Very interesting! I especially wasn't aware of the problems of elemental oxidization in low orbit, though in hindsight it does make a lot of sense.

https://hackaday.com/2018/03/12/lost-in-space-how-materials-degrade-in-space/
by Xveers
on Mon 12 Mar 2018 22:09
 
Forum: Space and Science
Topic: Material Degradation in space
Replies: 1
Views: 626

Re: Miniatures

Ooooh... so does this mean we might see Rigelian ships in a disruptive splinter camo? To be homest, I'm not sure how well this would work in space. I could, however, see this being used on troop transports and other ships meant to land on a planet's surface. In fact, I could see them with a darker ...
by Xveers
on Thu 08 Mar 2018 21:03
 
Forum: General
Topic: Miniatures
Replies: 495
Views: 87744

Re: Miniatures

Am remembering a couple years ago in a discussion about painting and colors there was mention made that at least one rulebook stated the Rigelians to be color blind. Blind ... hmm ... what could be visually interesting is a double blind miniatures skirmish (which this game may not be suitable for) ...
by Xveers
on Wed 07 Mar 2018 21:19
 
Forum: General
Topic: Miniatures
Replies: 495
Views: 87744

Re: Art!

Given that Starfire drive fields violate momentum conservation (and thus energy conservation) I am pretty sure you could build a powerplant out of it. The trick though is using the PSB behind the drive to create a smaller pocket where you have this violation, and then somehow extracting energy out ...
by Xveers
on Sun 04 Mar 2018 18:46
 
Forum: deWulf Universe
Topic: Art!
Replies: 24
Views: 3148
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