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Re: Thinking about Fighters (FQ)

The problem with it being a munition instead of it being something part of the fighter itself is that you can only fire the weapon during the combat phase and you don't get the furball effect of the fighter entering the hex with the GB and stopping its movement. Hmmm a good point. I would see that ...
by PracticalM
on Sun 11 Dec 2016 11:32
 
Forum: Solar Starfire
Topic: Thinking about Fighters (FQ)
Replies: 48
Views: 12376

Re: Thinking about Fighters (FQ)

With your definition, I can see where you're coming from. I just can't figure out how to make that definition fit in our pseudo-physics. I'll have to think about how it might be possible... and I'll be honest, as a munition it would fit perfectly with our explanations given ADM and such :) Just as ...
by PracticalM
on Sat 10 Dec 2016 12:00
 
Forum: Solar Starfire
Topic: Thinking about Fighters (FQ)
Replies: 48
Views: 12376

Re: How Important Are SRW To LRW Designs?

But then I tried started with G as my starting SRW weapon (don't do it) because sometimes you have to do odd things. What is bad about starting with G? I have read multiple times it is, but don't get to play so I've never found out why. My experience is that in the early game without having the ene...
by PracticalM
on Fri 09 Dec 2016 01:52
 
Forum: Solar Starfire
Topic: How Important Are SRW To LRW Designs?
Replies: 23
Views: 8675

Re: Thinking about Fighters (FQ)

If it's small enough to fit into a squadron munition, why wouldn't it fit into a ship-fired warhead? I wasn't thinking this was a fighter munition, it was something built into the fighter itself which is why it has to be in the same hex as the GB it's affecting. It would stop working after the Figh...
by PracticalM
on Fri 09 Dec 2016 01:46
 
Forum: Solar Starfire
Topic: Thinking about Fighters (FQ)
Replies: 48
Views: 12376

Re: Thinking about Fighters (FQ)

The pinning mechanic should be tied to the ability to disrupt the GB's drive field. Something that cannot be done to larger ships but something like Stellaris' FTL snare that slows down or stops GB's. It could be short ranged (requiring the fighter to be in the hex with the GB). It could be an area ...
by PracticalM
on Tue 06 Dec 2016 09:12
 
Forum: Solar Starfire
Topic: Thinking about Fighters (FQ)
Replies: 48
Views: 12376

Re: How Important Are SRW To LRW Designs?

I don't generally put SRW on a LRW ship. DDs at the start are the LRW platform so I keep CTs with SRW and DDs with LRW. Sometimes I roll on the NPR design table if I want to shake it up. But then I tried started with G as my starting SRW weapon (don't do it) because sometimes you have to do odd thin...
by PracticalM
on Sun 04 Dec 2016 14:15
 
Forum: Solar Starfire
Topic: How Important Are SRW To LRW Designs?
Replies: 23
Views: 8675

Re: How many have used the V2 Raiding Rules?

I use the raiding rules all the time to see if a fleet surveying the system can be detected and/or detect any FT traffic in the system. With WP visibility rules and chances for missed WP, I use these rules all the time. Most players don't raid so much as take the opportunity to find FTs wandering ar...
by PracticalM
on Sun 04 Dec 2016 14:11
 
Forum: Solar Starfire
Topic: How many have used the V2 Raiding Rules?
Replies: 59
Views: 13195

Re: Some Thoughts on Starfire and Gaming in the 1980s

For those that don't see where the inexpensive games have gone, you should check out Print and Play games. Many designers have released their games as Print and Play as a precursor to a Kickstarter (getting the design right before making the game with the expensive bits). Cheapass games is still aro...
by PracticalM
on Thu 02 Jun 2016 20:01
 
Forum: Original Starfire
Topic: Some Thoughts on Starfire and Gaming in the 1980s
Replies: 29
Views: 10117

Re: Did Khanate Orions inspire the Kilrathi?

I would have to say the Kzinti were the inspiration for both races. Starfleet Battles picked up the Kzinti from a single episode of Star Trek the animated series (The Slaver Weapon).
by PracticalM
on Wed 13 Apr 2016 23:03
 
Forum: General
Topic: Did Khanate Orions inspire the Kilrathi?
Replies: 12
Views: 8635

Re: Research costs as EL increases : breakthroughs

Another reason that breakthroughs do not need to be increased in cost. You need more of them as you open more trees and have more research locations. Thus, Breakthroughs scale because you need to be spending more on chances to get them because you never have enough breakthroughs in the mid to late g...
by PracticalM
on Thu 24 Mar 2016 22:15
 
Forum: Solar Starfire
Topic: Research costs as EL increases : breakthroughs
Replies: 11
Views: 5098
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