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Re: Nerfing Squadrons to reasonable levels

The ships and results are all from a early ULTRA game that transitioned from GSF so I might have to go back to the player to get a better handled on what happened. I looked at my records and the empire didn't start using ast until later so the ships posted were the anti-GB forces in use. In regards ...
by PracticalM
on Mon 08 Feb 2016 09:25
 
Forum: House Rules
Topic: Nerfing Squadrons to reasonable levels
Replies: 38
Views: 12619

Re: Nerfing Squadrons to reasonable levels

You are forgetting that you can place 7 of these into a datalink and that adds up on the first shot. It's possible the difference is that in the game we were playing fleet sizes were large enough that the NPR just could not bring enough GB to help even though the battles being fought should have bee...
by PracticalM
on Sat 06 Feb 2016 00:43
 
Forum: House Rules
Topic: Nerfing Squadrons to reasonable levels
Replies: 38
Views: 12619

Re: Nerfing Squadrons to reasonable levels

When you build ships that are optimized against GB, GB can be very weak. So weak that I had to stop allowing ships to fire first in my ULTRA games as the players in the games I was running just mopped the floor with their smaller ships designed to destroy GBs. I don't recall this being the case in ...
by PracticalM
on Fri 05 Feb 2016 01:32
 
Forum: House Rules
Topic: Nerfing Squadrons to reasonable levels
Replies: 38
Views: 12619

Re: Nerfing Squadrons to reasonable levels

While GB do well against the ships that started the thread, those ships do not look like ships optimized for anti-GB work. Was the cost of the GB carrier included in the GB cost to balance? This alone means that GBs will always be facing a larger force. The benefits of GB is that the carrier can qui...
by PracticalM
on Sun 31 Jan 2016 22:22
 
Forum: House Rules
Topic: Nerfing Squadrons to reasonable levels
Replies: 38
Views: 12619

Re: Section V Rewrite: Level of Detail

I'm a fan of option 2 and 3. A quick resolution for those players who would rather keep it all in space.
by PracticalM
on Sun 31 Jan 2016 22:01
 
Forum: Solar Starfire
Topic: Section V Rewrite: Level of Detail
Replies: 8
Views: 3720

Re: Limiting an Empire's Fleet Size

I would be curious about the actual data on this. Because if the cost of the next higher level equipment is too high then it's better to just make more lower SL ships. GSF suffered from some of this problem where the higher level tech wasn't worth researching compared to just building more lower lev...
by PracticalM
on Sun 24 Jan 2016 18:54
 
Forum: General
Topic: Limiting an Empire's Fleet Size
Replies: 28
Views: 24440

Re: Section V Brainstorm

I think the point is that in order for there to be role play options, different options have to be viable economically. Maybe it's just me, but I tend to think of roleplaying as doing "it" the way you want to, not the way that is the most efficient. Being efficient I reserved for being co...
by PracticalM
on Sat 23 Jan 2016 12:23
 
Forum: Solar Starfire
Topic: Section V Brainstorm
Replies: 46
Views: 17546

Re: Section V Brainstorm

I think the point is that in order for there to be role play options, different options have to be viable economically. GFFP was a solid role playing strategy because it was strong enough in 3rd Revised to equal or better the idea of colonizing. Conquering was made very valuable in GSF/Ultra so it w...
by PracticalM
on Wed 20 Jan 2016 15:20
 
Forum: Solar Starfire
Topic: Section V Brainstorm
Replies: 46
Views: 17546

Re: Section V Brainstorm

Ground combat goals and ideas 1. Attacker wants to defeat the planet as quickly as possible to free up resources to keep attacking 2. A solo planet/system cannot stop an adequately prepared attacker 3. The solo planet/system is looking to delay the attacker until rescue These are the basic goals of...
by PracticalM
on Sun 10 Jan 2016 20:47
 
Forum: Solar Starfire
Topic: Section V Brainstorm
Replies: 46
Views: 17546

Re: Section V Brainstorm

I had some thoughts on ground combat. I know that my vision probably aligns more with Marvin's on ground combat but improvement is good. I have been playing around with this idea but haven't had time to put actual hard numbers into it. Ground combat goals and ideas 1. Attacker wants to defeat the pl...
by PracticalM
on Thu 07 Jan 2016 21:35
 
Forum: Solar Starfire
Topic: Section V Brainstorm
Replies: 46
Views: 17546
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