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Re: The Price of Destiny

I'm probably too lenient because if you are using a breakthrough to change a critical or hazardous you are already not making best use of your breakthrough. I would allow it to affect any project within 3EL. A breakthrough that makes it easier when you actually get there.
by PracticalM
on Sat 14 Mar 2015 00:04
 
Forum: Starfire Fiction
Topic: The Price of Destiny
Replies: 19
Views: 18147

Re: Limiting an Empire's Fleet Size

If you increase colonization costs you make it better to take control of NPRs instead of colonizing. This was 3rd editions problem because colonization ROI made it stupid to do. It was far better to explore and find NPRs and control them. If the problem is number of ships then focus on manipulating ...
by PracticalM
on Sat 07 Mar 2015 17:50
 
Forum: General
Topic: Limiting an Empire's Fleet Size
Replies: 28
Views: 25614

Re: The Price of Destiny

In ultra any unsuccessful breakthrough can convert a critical or hazardous project. There doesn't seem to be a requirement for this project to be active. This is the same in the Solar rules that I have.
by PracticalM
on Sat 07 Mar 2015 17:45
 
Forum: Starfire Fiction
Topic: The Price of Destiny
Replies: 19
Views: 18147

Re: The Price of Destiny

You literally have to have no SL or Tech Item projects that weren't started this month, for this to happen. You had that happen? Yep. For the tech item part, though, it's really tough to have an independent tech item project running in the first 4 months, since all your items are fully researched t...
by PracticalM
on Sun 01 Mar 2015 19:29
 
Forum: Starfire Fiction
Topic: The Price of Destiny
Replies: 19
Views: 18147

Re: An SM question: How do you handle comm lag?

I definitely track when events happen but as for when a survey finishes up close to the end of a month it helps to enforce all players to have SOP orders that indicate where the survey fleet will go next. As people have mentioned until the empire gets really large it doesn't take too long to relay a...
by PracticalM
on Thu 22 Jan 2015 20:00
 
Forum: Solar Starfire
Topic: An SM question: How do you handle comm lag?
Replies: 11
Views: 5833

Re: Anybody with a game opening?

Good call on explaining that one out a bit. From the anecdotal WP tracework I've done (I haven't automated any sort of graph tracer, so this has been limited to small sample sizes that I work by hand), Solar-style linking appears to get players access to more systems more quickly, because only one ...
by PracticalM
on Wed 31 Dec 2014 12:51
 
Forum: Solar Starfire
Topic: Who's interested in a new campaign? (was: game opening?)
Replies: 33
Views: 14349

Re: Who's here?

The tech diagrams would be much more complex than Civilization which is basically a set of parallel technology items. ULTRA trees are much harder to display graphically. The closest thing to help create a visual record would be a spreadsheet with tech level down the side and systems across. this wou...
by PracticalM
on Sat 27 Dec 2014 11:36
 
Forum: The Starless Void
Topic: Who's here?
Replies: 250
Views: 100923

Re: Anybody with a game opening?

I wish I had the time to play or run a game. Maybe after a few of my kids go to college.
by PracticalM
on Sat 27 Dec 2014 11:30
 
Forum: Solar Starfire
Topic: Who's interested in a new campaign? (was: game opening?)
Replies: 33
Views: 14349

Re: Which edition is easier to learn/play solo?

As someone who started a game with the GSF rules and switched to ULTRA when the errors of GSF were fixed by ULTRA, I recommend starting with ULTRA as Solar is still in Beta and making changes in the middle of a game wasn't fun at all. Continuing in GSF wasn't really an option as the tech progression...
by PracticalM
on Sat 27 Dec 2014 11:29
 
Forum: General
Topic: Which edition is easier to learn/play solo?
Replies: 11
Views: 8769

Re: Why campaigns die: income explosion?

I play mostly multiplayer games in limited universes (60 or less systems per player) Games I ran 2001-2005 First GSF campaign ended when J'Rill just got too big to deal with and players either banded together to fight it or die. Turn 72 2010 Alpha Omega game got to turn 10 or so and my computer was ...
by PracticalM
on Thu 11 Dec 2014 13:06
 
Forum: Solar Starfire
Topic: Why campaigns die: income explosion?
Replies: 6
Views: 2998
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