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Re: Flagship design strategy

I went with a dedicated ship that just had CIC. By keeping my CiC ships small I was able to keep it fast. For WP I would build CIC large ships but they can't have any less weapons or the enemy immediate knows what they are. Occasionally I would use CIC on my larger ships and drop the SRW that most o...
by PracticalM
on Sun 05 Jul 2015 15:07
 
Forum: Solar Starfire
Topic: Flagship design strategy
Replies: 6
Views: 3178

Re: Does anyone use Xe or Xi?

In general, depending on the size of the empire or the layout, it's often better not to bring your ships back to refit but build new ships. I often wait from Xb until the next system that opens a new type. Not much reason for it and usually there are more important items to research. Most of the cam...
by PracticalM
on Sun 28 Jun 2015 09:14
 
Forum: Solar Starfire
Topic: Does anyone use Xe or Xi?
Replies: 14
Views: 5213

Re: Just starting out

yED looks interesting too bad they don't have support for importing Graphviz .dot files. Though it looks like I can vote to have them add that feature.
by PracticalM
on Sun 28 Jun 2015 09:02
 
Forum: Solar Starfire
Topic: Just starting out
Replies: 9
Views: 3479

Re: The Price of Destiny

I'm probably too lenient because if you are using a breakthrough to change a critical or hazardous you are already not making best use of your breakthrough. I would allow it to affect any project within 3EL. A breakthrough that makes it easier when you actually get there.
by PracticalM
on Sat 14 Mar 2015 00:04
 
Forum: Starfire Fiction
Topic: The Price of Destiny
Replies: 19
Views: 14986

Re: Limiting an Empire's Fleet Size

If you increase colonization costs you make it better to take control of NPRs instead of colonizing. This was 3rd editions problem because colonization ROI made it stupid to do. It was far better to explore and find NPRs and control them. If the problem is number of ships then focus on manipulating ...
by PracticalM
on Sat 07 Mar 2015 17:50
 
Forum: General
Topic: Limiting an Empire's Fleet Size
Replies: 28
Views: 20403

Re: The Price of Destiny

In ultra any unsuccessful breakthrough can convert a critical or hazardous project. There doesn't seem to be a requirement for this project to be active. This is the same in the Solar rules that I have.
by PracticalM
on Sat 07 Mar 2015 17:45
 
Forum: Starfire Fiction
Topic: The Price of Destiny
Replies: 19
Views: 14986

Re: The Price of Destiny

You literally have to have no SL or Tech Item projects that weren't started this month, for this to happen. You had that happen? Yep. For the tech item part, though, it's really tough to have an independent tech item project running in the first 4 months, since all your items are fully researched t...
by PracticalM
on Sun 01 Mar 2015 19:29
 
Forum: Starfire Fiction
Topic: The Price of Destiny
Replies: 19
Views: 14986

Re: An SM question: How do you handle comm lag?

I definitely track when events happen but as for when a survey finishes up close to the end of a month it helps to enforce all players to have SOP orders that indicate where the survey fleet will go next. As people have mentioned until the empire gets really large it doesn't take too long to relay a...
by PracticalM
on Thu 22 Jan 2015 20:00
 
Forum: Solar Starfire
Topic: An SM question: How do you handle comm lag?
Replies: 11
Views: 3627

Re: Anybody with a game opening?

Good call on explaining that one out a bit. From the anecdotal WP tracework I've done (I haven't automated any sort of graph tracer, so this has been limited to small sample sizes that I work by hand), Solar-style linking appears to get players access to more systems more quickly, because only one ...
by PracticalM
on Wed 31 Dec 2014 12:51
 
Forum: Solar Starfire
Topic: Who's interested in a new campaign? (was: game opening?)
Replies: 33
Views: 9194

Re: Who's here?

The tech diagrams would be much more complex than Civilization which is basically a set of parallel technology items. ULTRA trees are much harder to display graphically. The closest thing to help create a visual record would be a spreadsheet with tech level down the side and systems across. this wou...
by PracticalM
on Sat 27 Dec 2014 11:36
 
Forum: The Starless Void
Topic: Who's here?
Replies: 250
Views: 63957
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