AlexeiTimoshenko wrote:After much number crunching based on both ISF and 3rdR I've realized that at least on the system level cutting the tH size while leaving everything else alone (effectively cutting speeds in half) makes movement rather easy. Unless my math is off, using 3rdR, strategic speed winds up being the number of system hexes a unit can traverse in a day. It becomes very easy to figure how long it takes to travel between wp's in an uncontested system.

What I'd be tempted to do is take the strategic speed concept a bit further. My idea is that the strategic speed also becomes the number of wp's that a unit can safely traverse in a month. Additional wp's up to the tactical speed number can be traversed, but with risk of engine burnout as if a ship exceeded its safe cruising speed. StMP would become a unit of distance used to figure the number of additional maps needed for an ultra far wp or LDC. Ships smaller than FG's would be able to move faster and farther, while BB and larger units would be slowed down. It would also help explain why the bugs had warships equipped with (Ic). On a tactical level such ships would be slower but on a strategic level they would have an advantage.

Alexei, you've just described how the StMP system already works. A ship can traverse a number of star systems equal to its strategic speed. The system has its flaws, like screwing any hull type that has its strategic speed rounded down, like BB's. with a tac speed of 5 and a strategic speed of 2.5, rounded down to 2.

I actually wrote up an alternate to the StMP system a while back based on how many light-hours of strategic movement ships have in a month. I calculated the average distances for WP-to-WP, WP-to-Star, and WP-to-binary companion star in LH's.

To determine a ship's LH-movement allowance, you'd just multiply the ship's UN-rounded cruising speed by 6 with the result being in LH's. Then you'd expend some of that allowance in making any of the 4 standard movements: Comp A to WP (3 LH), Comp B to WP (6 LH), WP to WP (4 LH), or comp A to comp B (4 LH). The values listed are averages meant for simplification and may be slightly off once system generation is finished.

Example: if your ship was at Earth and wanted to travel thru Alpha Centauri to Galloway's World, 2 transits away, this is what it would look like. Earth to WP (3 LH), WP to WP thru A.C. (+4 LH), WP to Galloway's World (+3 LH), for a (3+4+3=) 10 LH trip. A BC with a speed of 6 and a cruising speed of 3 would have a monthly LH allowance of 18 LH, and would easily make the trip in a "short" 4 weeks (3 weeks and a couple of days). A BB with a speed of 5 and cruising speed of 2.5 would have a monthly LH allowance of 15 LH, and would require a full 4 weeks to complete the trip.

The LH strategic movement system is a little more involved than StMP, but it also has the advantage of supporting fractional cruising speeds.