Moonsword wrote:I'm curious about something a little more robust like Tabletop Simulator but the things I'm hearing in here make me a tad bit nervous about plonking down cash for it.
The crashing thing mentioned earlier is something that I've never experienced, either as a host or while playing the game with friends. Plenty of the real issues that come with the game is when people make heavily scripted fan implementations of board games (it's clear that there's some pretty deep scripting support in the game. You can have it automatically keep score, as well as implement some pretty impressive automation for certain game events). Most of those issues are also as a result of "reverting" the game to a pre-flipped table state. The scripting doesn't seem to quite handle that cleanly. Fortunately, the host can also lock the ability for the table to be flipped

As far as setting up Starfire goes, my main roadblock has been this:
The generic board lets me set a hex field with snapping (both to cell and chit orientation), and I can set the background to be a custom image, BUT the hex lines will ALWAYS be black. Doing this for a space game is... problematic as one might imagine! I want it to look at least reasonably okay!
A related roadblock is that the base table really isn't THAT big when it comes to putting chits on it, and I'm not really happy with the tradeoffs needed to actually fit a big enough battlefield (where 30+ hex ranges on LRW are the common enough). So I've been playing with using custom model to fit in a bigger gamespace, but then I have the same issue as above.
I've got a long weekend coming up, and I'm going to try to put some time in this weekend to get this resolved. If I can lick the issue with the hex coloration, I can probably get something done in the steam workshop.
Edit:
I did some browsing last night, and I think I found a good hexfield map I can work with... we'll see this weekend!
Edit #2:
Success! After some hammering with Photoshop, I got a nice looking starmap! Now to get the hexgrid to line up!