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Re: Marvin asks...

PostPosted: Fri 12 Oct 2018 13:31
by Hawkwood
1. How many of you have played scenarios in the last month? In the last year?
I've played 2 in the last year and will be playing a couple more between 10/18-22 during my gaming group getaway.

2. How many of you are playing a campaign within the last 30 days? In the last year?
I've recently started a new solo campaign. Too much time committment from my local friends as well as a lack of desire to learn the rules.

3A. How many of you are playing (SM or Player) with other players? How many?
N/A

3B. To make sure that I don't double-count anyone, if any of the people you play with are on the forum, what is their username?
N/A

4. If you could have whatever new product you wanted for Starfire tomorrow, what would it be? (You can give multiple answers here)
Computer support for campaigns that isn't necessarily a spreadsheet and isn't limited to Shipyard.

Re: Marvin asks...

PostPosted: Sun 28 Oct 2018 12:42
by szurkey
Cralis wrote:1. How many of you have played scenarios in the last month? In the last year?

None in the past month. Only a couple in the past year, and those were to test my Advanced Tactical Starfire ideas.

Cralis wrote:2. How many of you are playing a campaign within the last 30 days? In the last year?

None in the past year.

Cralis wrote:3A. How many of you are playing (SM or Player) with other players? How many?

Haven't played with other players in several years. Too many players have dropped out of board games for online computer games. :(

Cralis wrote:3B. To make sure that I don't double-count anyone, if any of the people you play with are on the forum, what is their username?

n/a

Cralis wrote:4. If you could have whatever new product you wanted for Starfire tomorrow, what would it be? (You can give multiple answers here)

Advanced tactical rules, and simple grand campaign system generator so you only generate the most relevant planet(s) and not every rock. Or, I could simply finish up what I've been working on off and on for years.

Re: Marvin asks...

PostPosted: Mon 29 Oct 2018 04:39
by LesMasters
Can't see why Szurkey is complaining about the sysgen rules - they are already simplified. You can't generate Kuiper Belt and scattered disc objects, you don't generate individual asteroids, and the maximum number of moons you can generate for a planet is 5 - and that only applies to G and I types. I wonder if he ever saw the rules Vandervecken put together? Probably not - if he thinks the current rules are complex, Vandy's would have blown his mind.

Les

Re: Marvin asks...

PostPosted: Mon 29 Oct 2018 13:19
by Cralis
LesMasters wrote:Can't see why Szurkey is complaining about the sysgen rules - they are already simplified. You can't generate Kuiper Belt and scattered disc objects, you don't generate individual asteroids, and the maximum number of moons you can generate for a planet is 5 - and that only applies to G and I types.


I think that the issue is not the complexity but rather the time and tediousness of building more than one system. Especially building 100 or 1000 or 100,000 systems...

I wonder if he ever saw the rules Vandervecken put together? Probably not - if he thinks the current rules are complex, Vandy's would have blown his mind.


They are rather detailed. I built a pretty complex sysgen back in the day and Vandevecken’s sysgen still impressed (inspired!) me ;-)

Re: Marvin asks...

PostPosted: Tue 30 Oct 2018 16:58
by szurkey
LesMasters wrote:Can't see why Szurkey is complaining about the sysgen rules - they are already simplified. You can't generate Kuiper Belt and scattered disc objects, you don't generate individual asteroids, and the maximum number of moons you can generate for a planet is 5 - and that only applies to G and I types. I wonder if he ever saw the rules Vandervecken put together? Probably not - if he thinks the current rules are complex, Vandy's would have blown his mind.

Les

It would not blow my mind, but what I want is more focused on interesting battles. A few well detailed planets per system makes a more marketable game than mountains of detail. Master of Orion II has 5 planets per star. Stars in Shadows has 4 planets per system, and those computer games has the computer handling all the detail. I've played many more GDW Imperium campaigns than I have StarFire campaigns. Imperium only has at most one planet per star. Even Avalanche Press's Imperium 3rd Millennium has at most two planets per star, and I've played more campaigns of Imperium 3rd Millennium than I have StarFire campaigns.

What I've noticed is that while intellectually I like complexity, the greater complexity, the smaller your potential player base is.

Re: Marvin asks...

PostPosted: Tue 30 Oct 2018 17:00
by szurkey
LesMasters wrote: I wonder if he ever saw the rules Vandervecken put together? Probably not - if he thinks the current rules are complex, Vandy's would have blown his mind.


Cralis wrote: They are rather detailed. I built a pretty complex sysgen back in the day and Vandevecken’s sysgen still impressed (inspired!) me ;-)

And where can I get a copy of his system generation rules??? My mind is very, very, bored and would like to blown!

Re: Marvin asks...

PostPosted: Wed 31 Oct 2018 13:36
by coldsteel
szurkey wrote:
LesMasters wrote:Can't see why Szurkey is complaining about the sysgen rules - they are already simplified. You can't generate Kuiper Belt and scattered disc objects, you don't generate individual asteroids, and the maximum number of moons you can generate for a planet is 5 - and that only applies to G and I types. I wonder if he ever saw the rules Vandervecken put together? Probably not - if he thinks the current rules are complex, Vandy's would have blown his mind.

Les

It would not blow my mind, but what I want is more focused on interesting battles. A few well detailed planets per system makes a more marketable game than mountains of detail. Master of Orion II has 5 planets per star. Stars in Shadows has 4 planets per system, and those computer games has the computer handling all the detail. I've played many more GDW Imperium campaigns than I have StarFire campaigns. Imperium only has at most one planet per star. Even Avalanche Press's Imperium 3rd Millennium has at most two planets per star, and I've played more campaigns of Imperium 3rd Millennium than I have StarFire campaigns.

What I've noticed is that while intellectually I like complexity, the greater complexity, the smaller your potential player base is.


With this being, at its core, an economic wargame, you'd want the 'complexity' of having up to 9 planets, the attendant moons and possible asteroid belts for the cash income value, if nothing else. I guess I'm used to it, having played Starfire for nearly 25 years...

Re: Marvin asks...

PostPosted: Wed 31 Oct 2018 14:46
by Cralis
Let’s start a new topic in case additional players want to put their voice into the survey (original topic)