GunBunny wrote:2. I made so many errors. In the design of units. In the cost of units. In the building of units. In the use of units (StMP, Burnout). If I was an actual accountant I would have been fired after this job.
I had my own incident in Lomns campaign where I miscalculated colony costs, and I ended up paying roughly double. Lomn realized the mistake after a few rounds, and then a few people on the oversight committee found out they had been so inspired by the colonization effort that they had 'voluntarily' signed up for the lowest class one-way ticket out there to help the effort in a more hands-on way.
GunBunny wrote:2. Random events, I was so busy learning the rules in the most frequented sections I didn't realize these existed until I switched to the spread sheet. Do they get used often? Seems like it might spice up a solo campaign as much as a multiplayer.
Xveers wrote:I use em in my empire (the deWulf Universe). They can definitely spice up a campaign, but if you're just starting off I suggest leaving them out till you feel you have the basics under your belt. Most of them are little things, but there's a couple NASTY ones in there (the three worst I've encountered have been: Unavoidable war, Berzerker, and that one that targets a system with a slower-than-light migration). I'd suggest to start when you have them in, be willing to "Spacemaster Veto" some, just to keep the madness in check.
I found that out on my first test campaign. Three turns in I rolled government shutdown. Berserkers, unavoidable wars, they are all bad, but at least you can do something. You may end up dead, but at least you had fun trying to fix the issue. Government shutdown? It kills you by boring you to death.
I was really worried that it might crop up in Lomns campaign. 10 turns mean time to go away coupled with 2-3 weeks er turn, would mean like half a year effectively not playing the campaign...