Howdy!
Mjorr wrote:These aren't really completely new planet types, but rather clarifications of differing conditions within the existing types that could cause changes in habitability amongst several life types.
Types B1, B2, and B3 - This is splitting the B planet type according to mass, in the same way that G is separated into G2 and G3.
You could do this -- and even do it for every planet type. We considered having a "gravity" profiles like "low gravity" (moons and mass 1), "medium gravity" (mass 2), and "high gravity" (mass 3 and G planets) as a characteristic for races.
Likewise you could also have a profile for with and without atmosphere.
The issue for us was that we didn't want the modifiers for this to just be modifications to the maximum population. We already have that with the existing system. For gravity you could perhaps affect the MCr output of the population, perhaps with a scale like: 0.75- 0.9 - 1.0 - 1.1 - 1.25 where 1.0 is if the population is in the same gravity. The reason you don't want to have a huge affect is because it will mess with the balance that is already built into the numbers...
This would be useful because there are several life types, particularly Extremophilic, that would treat a B1 planet (no or trace atmosphere), differently from a B2 or B3 (with atmosphere).
I'm not sure yet how to best model that. Right now the max PU for the worlds already take this into consideration.
Type M (for Mercury) - This is a type H planet that is not tidelocked to its sun, either because it orbits outside the tidelock zone or is tidelocked to one of its moons.
This would also create differences in how some life forms would view these planets.
We already have a Type-H (hot) and Type-F (frozen) world type and it covers planets like Mercury.
I also have life forms in mind that could have B2/B3 and M as home planets, but I wanted to gauge interest in the planet types before continuing further down that road.
Right now SSF subsumes all of these considerations into the Maximum Population Sizes. We have simplified some of these variations, and you could break out a few of these details. If you do that, however, I would recommend having an effect other than changing the maximum population sizes.