Whitecold wrote:Do you still allow internal weapons on AP? They fire only every 5th round, which is a heavy penalty on its own.
Currently, no. For two reasons.
First, if we allow them on AP - why can't the small craft mount them? And since we don't want internals on small craft - it would eventually cause an issue.
Second - it has always been a major pain in the *** to deal with the 'every 5th round' rule.
As far as cargo craft go, do you separate out H and Qv for short distances? For shuttles I see little need to specialize your craft, I'd imagine their holds looking like an oversized military cargo plane, which is perfectly capable of transporting both cargo and crew.
We do separate them, as terrestrial cargo planes don't have to worry about exposing their passengers to hard vacuum or extremes of temp. If you are just dropping soldiers onto an airless moon - probably wouldn't matter much. But since we also see them transporting regular people from one habitat to another in the ABs and such, or even evacuating them in the face of an invasion - you can't just assume every passenger is climbing on board in a space suit with integral life support that will last longer than the shuttles endurance. So Qv on the shuttles and such is capable of extended life support, while H just assumes the cargo is packaged.
Oops, managed to miss the first question.
Our sXOB have their own rules in this regard.
They have the same 'spaces' rules as standard XOB. And they recharge at the rate of one space per turn - but the small craft has to reduce speed by 3.
Now, this has created much of the same problem you get with the 'every 5th round' rule in tracking which craft shot at what time - so we are still fishing for a better solution with less paperwork. We just haven't come up with one yet.
Oh, and on a side note - this means buoys have no sXOB capability. Either you mount LRW or APew on them.