Here is an optional rule set called 'Wargames'
F4.04.3 Wargames
Standard Training is a good start and can get crews up to the Base Grade with time. But sometimes an empire will desire to speed up this process. For a cost that is above the normal maintenance paid for a ship’s upkeep; an empire can send ships to practice in a two turn intense event called ‘Wargames’.
F4.04.31 Cost to hold a Wargame. The cost to put a ship into these Wargames for the 2 month period is the cost of the ship’s normal monthly maintenance. This Wargames fee is in addition to the normal monthly maintenance. The Wargames fee must be paid on the 1st turn of the Wargames. It is paid in the Economic Phase at the same time standard maintenance payments are paid. There is an additional 3 MC Set-up fee for each Wargame. Both the Wargame fee and the Set-up fee are only paid once; not once per month. Each individual Wargame will take place in a specific System Hex called the Games Rendezvous Hex that is designated on the Turn sheet notes along with a roster of the ships that are partaking in that specific Wargame. Normally, any ship that starts in the same system as the Games Rendezvous Hex can participate in the Wargame, but see below for some exceptions. Note that there is no refund to the empire if any of the ships scheduled to participate in the event cannot participate in the event. Ships that successfully participate in a Wargame are eligible for the ‘WARGAMES’ bonus for General Training (F4.04.1) grade increase that happen at the end of the month.
F4.04.32 Restrictions/Prohibitions to participate in Wargames.
• Spacecraft with 10% or more Non-shield/Non-armor damage are not eligible to partake in Wargames.
• Spacecraft on their Shakedown Cruise are not eligible to partake in Wargames.
• Any spacecraft that finished a Wargame the previous month/turn is not eligible to partake in a new Wargame this turn. There must be at least 1 month for crews to unwind from the intense training (even if during that month they were in actual combat) before they are ready to go back to doing Wargames.
• Drones are not eligible to partake in Wargames.
• Civilian Core Space Stations may be involved in a Wargame but get no ‘WARGAMES’ bonus for doing so. So why spend the funds?
• The Following government types are not eligible to partake in Wargames; they are: Anarchy, Insane race, Artificial Intelligence, and J’rill.
• If combat versus an NPC or enemy player empire occurs anywhere in a System slated to hold a Wargame, the Wargame is immediately cancelled and no ‘WARGAMES’ bonus is added to rolls for grade increase happens at the end of that month.
• Any spacecraft that departs the Games Rendezvous Hex for any reason is considered to have pulled out of the Wargame and does not get the ‘WARGAMES’ bonus for that Wargame.
F4.04.32 What a Spacecraft will receive for partaking in a Wargame.
A Warship will get a ‘WARGAMES’ bonus of +1 to its General Training grade increase at the end of the month #1 of the Wargame and a ‘WARGAMES’ bonus of +2 to General Training grade increase at the end of the month #2 of that Wargame. Warships that are at Base Grade or higher only receive +1 to their General Training roll at the end of month #2 of the Wargame.
All other spacecraft get +1 to their General Training grade increase roll for each month they participated in a Wargame if at BG-3, BG-2, or BG-1. Once at BG (Base Grade), non-warships will not get any bonus for participating in Wargames.
If using Section S - Graded leader optional rules. You may have an additional stipulation that a Graded Admiral is needed at the Game Rendezvous Hex to conduct a War. This graded admiral does not need the Trainer attribute to conduct a Wargame. You may also rule that a Graded Admiral is not needed to conduct a Wargame. Some GM's may allow a Graded Governor to be able to set up a Wargame within a 3 system hex radius of the world they are assigned. Whatever rules you choose to have in force about Wargames; as the SM, make sure all your players are aware of them.