voidstalker[woe] wrote:Ok, so this thread is my reply to question #4 "
If you could have whatever new product you wanted for Starfire tomorrow, what would it be?" asked in the thread
Marvin Asks...https://www.starfiredesign.com/forum/viewtopic.php?f=2&t=3460&start=0So, I would have several answers to the above question. For the sake of brevity (or at least as close to that as I can get with such a topic), I'll state that all that follows will be based upon the move from a purely PnP game to the realm of a mixed PnP game with computer support, and then continuing on to a full blown pure computer based Starfire game.
Starfire 1 series...
All, I've been grappling with this in my mind for a while.
Let me introduce myself - my name is Doug and I usually go by hoochgut, or DrGut, or something like that online. I come from playing Starfire back in the late 70's/early 80's with my strategy-oriented gaming group at school. Days passed and we moved on to different locations, etc. In recent years I've tried to get my local gaming groups to pick up the game, and the bump to learn, start new games is usually a non-starter. We did get one night of basic scenarios, but not much beyond that. While both my kids enjoy board games, I can't get them to commit the time to learn/play a game of this magnitude.
The other part of my history is that I am a software engineer from days past, and have moved into more managerial roles. I've not lost my desire to tinker and create programs, but I generally leave that to the young jocks around the office. To satisfy my need to "play and learn", I've been trying to teach myself all sorts of new technologies. I always say - learn by doing and find a project that keeps you interested. So I set off to create a computer version of Starfire in it's basic form - small tactical scenarios where the heavier lifting of the rules and calculations is left to the computer.
It's been my hobby during Covid, since everything else is shut down. But now, I've actually gotten to a point where I have a framework where I can build out new training games and small tactical scenarios to try things out. I've been trying to keep to the SSF rules as best I can, and have found interesting ways to enhance gameplay since it's on a computer and not a physical board. For instance, units are not visible on the game board until they are detected. I also added animation (just for fun) to some of the combat (missiles, lasers, explosions, etc.)
Again, this has been and continues to be a personal hobby and a way for me to learn newer programming languages. But I am interested in feedback about sharing the game with this group. At this point, I have about 1% of technology built in, and a long ways to go, but I wanted to share information about what I have been working on these long Covid days.