In line with trying to line up rules for Non-Player and Player races, I have come up with the following proposed rules for Player Race starts at IND-2 and EL 1:
(Add) [K2.04.5] Ground Forces
A new HEL player race (EL 2 or higher) will begin with 2000 Qt at BG, and 17,500 Hv
A new HEL player race at EL 1 will begin with 1850 Qt at BG, 60 Qtc at BG-1, 90 Qtc at BG-2, and 18,500 Hv
A player race beginning at Ind2 will have 775 Qt at BG, 60 Qtc at BG-1, 90 Qtc at BG-2, and 11000 Hv.
Add Qt, Qtc and Hv to the items that can be built with the Other Fund [K2.05].
K2.07 EL 1 and Ind2 Start
A campaign that starts at a lower EL than standard will involve some adjustments to the starting infrastructure.
[K2.01] Change: any player race starting at EL 1 or Ind2 will know about warp point travel but will not have conducted any warp point surveys, warp point probes, or system body surveys.
K2.07.1 EL 1 Start
{K2.02.1] Change: Start with 1600 PU and 440 IU (no PTU).
[K2.02.3] Change: Start with 4 (SY). Additional (SY) will become available during the first 6 months of EL 1 in accordance with [N12.02]
[K2.04.2] Start with the following Tech Trees open (all at SL 0 unless otherwise indicated)
Construction (Con) (EL 1): (SY), (SYM), (AC), H, Hs, Hb, Qt, Qtc, PDC, Hidden Ground Bases and Silo Missiles [E8], and the following hulls already prototyped: FG, FGf, and FT3 [AppAA-Con.03]
Small craft (SL 1): gig, st, (Bsa)
Life Support (Q): Qv, Qa
Electronics (Elec): M1, (CICa)
Sensors (Y): Ya
Science Instruments (X) (SL 1): Xp, Xa
Armor (A): A
Shields (S) (SL 1): S
Tractor Beams (T) (SL 1): Ta
[K2.04.3) Select which engine type the empire starts with:
Inertialess drives: (Ia) and (Ica)
Tactical Drives: (Ja) and (Ica)
[K2.04.4] Weapon Trees start at SL 0.
[K2.05] Pre-Game Month
The race will have one fund of 7500 MC. This fund may be freely spent on Qtc, Hv, PDC, and IU. Up to 2000 MC out of this fund (limited to 160 hull spaces of construction) can be freely spent on SS and SS modules (not (SY)). Any further spending on SS and SS modules (which can include (SY)) will be at +50% cost, as these would have to be built with planet-side industry.
K2.07.2 Ind2 Start
A player race starting as Ind2 will have 20 RP purchased toward EL 1. The race will start with 1320 PU and 440 IU. Available technologies are found in [N12.01]. The race will start with 1 (SA), 1 (RDS), 1 (CAP), 1 (QTF), and 1 (PSF), but no other STARFIRE units (other than the ground forces listed in {K2.04.5]). Technological progress is covered in [N12]. Spending is covered in [Y7.02.7].
Comments are welcome,
Michael